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Project Isaac - Assets LP modeling and Texturing.

I had the chance to participate on the VR Project Isaac for Nvidia visible at Siggraph 2017.
I created the high poly for the blackboard and the carpet, all of the other ones were made by Gavriil Klimov and Andrej Štefančík.
I made the lowPoly (except the round table and the chairs) and the texturing for all of those assets.

Many other artists have participated to this demo.

Tileable materials were made in Substance Designer and texture compositing in Substance Painter.

More information about the project.
https://blogs.nvidia.com/blog/2017/07/31/dominoes-siggraph-isaac-vr-ai/